AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |
Back to Blog
Broken age 28/28/2023 If you get it wrong you can come back and ask her for a new diagram. ![]() Give the pencil to Car’l and she’ll draw you the knot untying instructions so you can unty the knot. Head back to Alex and ask to borrow his space pencil. She’ll ask you to describe it so pick the phrase that best matches the image of the knot.Ĭar’l will try to draw you a diagram but she has nothing to draw with. Head back to Car’l, the knot expert, and ask her about knots. You’ll need to remember what kind of knot it is. While you’re still on the ladder talk to F’ther and ask him if he can untie the bow on Harm’ny’s cloud. Talk to F’ther and a scene will play out showing Harm’ny Lightbeard stuck on his cloud.Ĭlimb up the ladder and you’ll end up pulling Brother Lightbeard down. In order to get the ship’s anti-gravity thrust unit we need to go back up to Meriloft. There are still a number of things we need to get the ship up and running again. He’ll pour metal into the mold and give you the superconductive gyroscopic hypercam. Go through the dialogue with him then give him the mold for a hypercam. Just the guy we need to turn our mold into a real hypercam. Pick up the mold for a hypercam and walk to the left to Curtis’ house.Ĭurtis has left wood carving and gone into metal. The tree will vomit, covering the sand model in tree sap. Walk to the left and place the hypercam sand model next to the tree on top of the sap. Tell him “I think sand is the perfect material for making spaceship parts!” and he’ll have it made in a jiffy. He can make anything as long as it’s made out of sand. Now that Marshal can talk show him the schematics. You’ll grab it and the snake will slither back to the tree. It’ll squeeze him until the pitch pipe is dislodged. While heading back you can check Curtis’ mailbox to find the flyer about Vella. Pick up the snake and walk back to Marshal Dune. Eventually the snake will get tired and just fall off. Shay loves hugs so won’t be bothered by the snake (Mr. Walk all the way to the West until you come across the snake. We need to take the schematics to Marshal Dune but as you can see he still can’t talk with the pitch pipe still lodged in his throat. Ask Alex about it and he’ll draw you the schematics. The Hypercam is a critical part of the ships control mechanism. There are a number of things you need and you can go through them in any order. He’ll give you some information about how to get the ship up and running. The first order of business is to talk to Alex in the Dead Eye God’s temple. You’ll also see Car’l and Marshal Dune in the town. One of the hexipal buddies has been damaged. Click on him to wake him up.Īfter a dialogue with Shay’s father head over to the left into town. Vella falls into the ship after trying to punch Shay and Shay steps aside and finds himself in Shellmound for the first time. If you have any questions or feel that I missed anything leave a comment below and I’ll update the guide.After defeating Mog Chothra Vella and Shay switch places. These are the best tips I can give without spoiling things, or knowing how your game is setup. You will need to use them again on both sides of the story. Important: When you figure out a pattern be sure to document it. ![]() Start at the larger burn end and attach to the other.The order of the wires is determined by the color of the burn.The first time Vella has to rewire her bot just follow the burn patterns.The symbol on the left is the node that you started on, so the order matters.For Vella rewiring her bot to play the harp the pattern is in a book on the table in Alex’s basement.For Shay rewiring the Hexapod the pattern is shown in the background of a picture found in Mom’s room on the ship.Whenever you’re rewiring a bot the pattern is contained in the other story.To figure out what symbol is assigned to what node attach them and place the Hexapod in the charging station next to Alex’s door.
0 Comments
Read More
Leave a Reply. |